![]() | ![]() |
![]() | ![]() |
PART 1 PART 2 PART 3 |
| "The mechanics of Jill Off are simple and limited (the game uses only three keys), and there is only one kind of enemy, and no moving or otherwise mischievous platforms. But dessgeega arranges and rearranges the spare elements of her game in every possible combination, delivering a new challenge to the player as soon as he's mastered the previous one. It is one of the least repetitive games I've ever played....Jill Off is one of the very, very few games I can think of that features human sexuality conspicuously, without making either a juvenile joke of it, or worse yet, a STATEMENT. There is literal bootlicking in Jill Off, but it will make you smile rather than roll your eyes." -- Eegra |
| "...Anna Anthropy spends a great deal of time knee-deep in theory, but unlike most theorists who are content to offer commentary from the peanut gallery, Anna gets her hands dirty from time to time to practice what she preaches. In Mighty Jill Off, the result is a textbook example in good level design...the game's deceptively simple mechanics are delivered in a natural progression of bite-sized chunks; first you learn the basics in a safe environment, and then you learn the tricky bits in a safe environment, and then you are presented with the basics plus danger, and then the tricky bits plus danger." -- Play This Thing |
| "...An adorable little game from dessgeega which answers the question of 'why do the protagonists of 8-bit video games seem so eager to go through a relentless barrage of bodily and mental harm' with a head-smackingly obvious answer: 'because they're masochists, duh!'...There's a really wonderful focus of design evident throughout - the screen scrolls up the whole time, there's only one type of enemy, and two kinds of blocks: those that are dangerous and those that aren't. Dessgeega explores this limited design space thoroughly, however, and takes care not to overstay her welcome." -- Special Round |
| "Indie games are the rage this year, especially after the Independent Games Festival a few weeks ago, and while this game wasn’t one of them, it still shows the kind of thing that can come out of the indie games movement....This game is a good example of mixing sexuality with game design. The sexuality here merely provides the motive for climing the tower: Jill wants to please her Queen, so she climbs the tower for which she is rewarded, somewhat by her Queen. Sexuality isn’t directly part of the gameplay — this isn’t a poke-the-doll kind of game." -- Cult of the Turtle |
| "It’s bound to be one of the more notable offbeat, indie, retro, lesbian-BDSM-themed jumping games of the year. OK, so it’s probably also the only game that fits those criteria. Ever....It’s long been noted by game scholars and humorists alike that there’s a masochistic quality inherent in many games. Hemmed in by the demands of an almost arbitary system of constraints and rules, you willingly submit to the system in search of an elusive and transitory experience of “fun,” to the extent where you let most of your thought processes be taken over." -- Feministe |